﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameCore;
using GameObject;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace ResourceManager
{
    public class ResourceDefine
    {
        // Default 
        // Button
        public static string[] Button_stresource = { "button_normal","button_hover","button_click"};
        public static string[] Button_textdefine = { "menu_text_newgame", "menu_text_help", "menu_text_exit" };

        // ActionBoard
        public static string[] ActionBoard_stresource = { "board_normal", "board_hover" };
        public static string[] ActionBoard_textdefine = { "main_text_board_House" };
        public static Point Action_size = new Point(3, 3);

        // Action Button
        static string[] abt_skill1 = { "button_normal", "button_hover", "button_click" };
        public static string[][] l_ActionButton_strsource = { abt_skill1 };
        public static string wait_resource = "menu_text_newgame";

        // NaviBoard
        public static string[] NaviBoard_stresource = {"navi_background" };

        // Map
        public static string[] Map_filename = { @"Map\Map1.txt" };
        public static string Map_foler_resource = @"Resource\Map\";
        public static int Map_cellHeight = 48;
        public static int Map_cellWidth = 96;
        public static int Map_ncellHeight = 80;
        public static int Map_ncellWidth = 32;

        // Stone
        static string[] Stone_1 = {"stone_normal"};
        public static string[][] Stone_stResource = {Stone_1 };

        // House
        static string[] House_1 = { "house_normal" };
        public static string[][] House_stResource = { House_1 };

    }
}
